Assigning and configuring checkpoints

Now let’s assign checkpoints for each segment. A checkpoint is used to display the next segment when one of the following conditions is implemented:

The final checkpoint completes the round. In our case, this checkpoint will be a hidden attraction. When its trigger zone is crossed, this signals that the quest has been completed.

In our round, there should be two conventional checkpoints (1) and a final one (2).

QST_07_01

Assign the first attraction using a checkpoint. For this:

QST_07_02

3. Open the next segment.

4. Name of the next segment (selected from the list).

5. Open the segment with the correct answer to the quiz question.

QST_07_03

Set the next checkpoint using the same steps.

You must set other parameters for the final checkpoint:

6. Completing the quest.

7. When the checkpoint is visited, the segment is detached.

QST_07_04

After these settings, the checkpoints (8) and final (9) points will be designated by the corresponding symbols:

QST_07_05

The creation of the Quest is completed when this happens. Now you need to verify that everything works.